New iPhone launches reliably trigger a burst of device set-ups, re-downloads, and exploration. Apple announced the iPhone 17 family on September 9, 2025 with availability beginning September 19 in major markets, creating a predictable new device ‘attention window’ brands can plan around.
Earn attention without breaking the session
During setup week, players are re-establishing habits. Short, opt-in rewarded video (6–15s) placed at natural pauses earns attention without interrupting gameplay flow, and a soft, choice-oriented next step like ‘see options’ respects early-journey iMaybe say “rewarded Ads’ntent. Keep suitability tight, age ratings, adjacency controls, and genre allow-lists, especially as regulators continue to spotlight harmful or objectifying content in in-app environments. Over-comply now and protect brand equity as you scale.
Plan and prove it with a common language
Prado plans around IMPDAU (impressions per daily active user) and attention (e.g., time/complete views) so ‘real reach’ doesn’t get inflated by peak traffic. Build briefs and reporting against the IAB’s Gaming Measurement Framework, which standardizes how buyers and publishers align on outcomes for in-game video, reach, attention, completion, and lift. Ask every partner to map metrics to this framework so media, creative, and analytics speak the same language.
‣ Days 1–3: Launch only in premium, family-safe genres. Watch attention per completed view and completion by length; adjust adjacency if any placement feels off.
‣ Days 4–7: Promote the top performer; extend calmly into a near-neighbour genre while holding frequency constant. Refresh only the end-frame (benefit + CTA) to keep learnings clean.
‣ Days 8–10: Capture a snapshot mapped to IAB outcomes, document what worked (length, opener, CTA, adjacency), and bank those rules for late season scale and January efficiency.
How Prado fits into this approach
Think of us as the plumbing and guardrails behind the work, not the headline. We deliver through our unique SDK embedded in premium mobile games; shape rewarded video to feel native to session flow; and plan with strategy and attention so reach is real, not optimistic. Our reporting stays practical, which keeps your media, creative, and analytics teams speaking the same language from brief to wrap.
The new-iPhone window is short, but the learnings travel. If you want a quick, no-pressure gut check, send us two genres you care about and the creative length you’re debating (6, 10, or 15s). We’ll reply with a one-page setup-week plan: projected ceilings, suggested frequency, and a clean 10-day test outline, yours to use whether you run with us or not. Now that is hard to say no to, isn’t it? Get in touch with us today!